[Metamod] WHBlocker 1.5.570




Author : s1lent 
Version : 1.5.570


Supported games

- Counter-Strike 1.6 
- Counter-Strike: Condition Zero 
- Half-Life 


Supported versions HLDS

- Windows 5758, 6027, 6132, 6153 
- Linux 5787, 6027, 6132, 6153 


Installation :

- Remove all the files from the archive should config.ini configuration is next to a meta plugin whblocker.dll | whblocker_mm_i386.so 
at / GAME_DIR / addons / whblocker / 

linux addons / whblocker / whblocker_mm_i386.so

win32 addons \ whblocker \ whblocker.dll


Settings :

# 0 - No | 1 - Yes 
# Debug 0 | 3 level debug. 
# Esp 0 | 1 Locking ESP. 
# Smooth 1 | 10 Smooth appearance of the player. 
# Smoothout 0 | 10 Smooth disappearance player. 
# Smoothent 1 | ~ Delayed disappearance entitey "Block Entities". 
# Decalfix 0 | 1 Fix a bug with displaying decals shots weapons, and the fixed blocks a small portion of aimbot. 
# Antinoflash 0 | 1 Block of players at full blindness. 
# Team 0 | 1 Block players of his team. 
# Fov 0 | 1 Check the viewing angle (Productivity) 
# Solid 0 | 20 In how many transparent objects will be visible to the player, or entiti. 
# Bot 0 | 1 Support BOT-Players. 
# Barrel 0 | 1 Check the appearance of the trunk a player (Additional checks). 
# Blockent 0 | 1 entitey Block "Block Entities". 
# Hlfix 0 | 1 For HL: Fix the laser at the Gauss weapons and ignore the Event for Gauss and Egon. (For cs16, czero: SETTING off automatically - 0) 
# Metacall 0 | 1 causes metamod function pfnAddToFullPack, even if the player is not visible. 
# Blocktype 0 | 1 Block Wallhack. (0 - For all | 1 - only for the living) 
# Sndbuf 0 | 1 sends all the sounds from the player of unreliable channel



Note : 

- Do not use a blocker on the Zombie mod, and others, where there is non-standard weapons, esp when the value is 1. 

- This is still a test version, not recommended to put directly on a live server, the decision is yours, there are problems - write in detail the information provided. 


Changes :

- 1.5.570 
* Optimization 
* Fixed "loud" sounds 
* Added missed offsets Linux 5xxx 
* Half-Life: Fixed laser in Gauss 
* Half-Life: The crash on the build: 6xxx with the team 0 
* Compiled icc compiler 

- 1.5.530 
* Fixed loss of players in the viewer when blocktype = 0 
* The algorithm blocktype = 0 (load is significantly lower) 

- 1.5.528 
* Fixed the parser config. (Read commented lines). 
* Added check hltv at blocktype = 0 and decalfix = 1 
* Fixed reading section [Block Entities] 

- 1.5.518 
* Refactoring. 
* Complete code optimization 
* Optimize AddToFullPack 
* Bug fixes / bugs 
* Improved the patching and re-written parser find all functions (to intercept a function call). 
* Improved "Block Entities" 
* Added flags for "Block Entities" 
* Added settings metacall, sndbuf, blocktype 
* Removed setting hltv, method, dying, camera (Functionality is not removed) 
* Fixed jitter when decalfix = 1 (When decalfix = 2 will be as before, 0 - off) 
* Added automatic detection of size struktry client_t 
* Added sound emulation of entitey "Block Entities" 
* Added interception of all functions with SV_StatrSound 
* Added a function to intercept SV_BuildSoundMsg 
* Improved sending sound. (In rare cases, caused overflow) 
* Added lock for the dead 1 person 
* Half-Life: offsets added to HL: BugFixed AGHL 
* Half-Life: Added parser for g_pGameRules HL: BugFixed AGHL 
* Changed directory logs (logs folder will be in the directory meta-plugin WHBlocker-a) 

- 1.5.370 
* Fixed some technical errors. 
* Counter-Strike: Fixed a server crash activation platform (vehicle, tank etc). 
* Half-Life: Finally fixed a bug with sound Egon-a. 

- 1.5.326 
* Fixed meta unload. 
* Fixed "Block entities" 
* Fixed an issue with access to server edicts. 
* Half-Life: Added sending EV_EgonStop, now the sound of Egon-and stops correctly. 

- 1.5.321 
* Half-Life: Fixed parser "Weapons Barrel" 

- 1.5.320 
* Fixed SETTING antinoflash. 

- 1.5.302 
* Fixed incorrect sending sound. 

- 1.5.300 
* Refactoring. 
* Optimization. 
* Configure each weapon under the barrel. 
* Added SETTING whb_barrel, you can adjust the barrel right in the game, for clarity, we can show the player sprite SETTING's debug = 3. 
* Added SETTING's offset_y, offset_z, hlfix, method, alphaflash, smoothout. 
* Improved Trace players and entiti. 
* Fixed sudden disappearance of the player, you can adjust SETTING smoothout. 
* Half-Life: Fixed laser gauss and ignoring eventa for Egon and Gauss. 

- 1.5.256 
* Fixed a bug with bot = 1, the sounds disappear. 
* Fixed a bug with the team = 0 
* Fixed a bug with g_pGameRules, has been given the memory address at the end of Linux. 
* Fixed "dub" sound. 
* Fixed condition check dying. 

- 1.5.150 
* Fixed a minor bug with Block Entities 
* Fixed fov Block Entities 
* Correction Code (Lev) 

- 1.5.129 
* Minor fixes 
* Fixed a rare crash in the individual case. 
* Added an exception check bots (Support FL_FAKECLIENT). 
* Added the ability to remove the fixed display decals behind him and aimbot. 
* Added the ability to adjust the number of passes (cycles) through the transparent objects. 
* Added SETTING 's decalfix, bot, solid 
* Fixed a bug with fov 
* Fixed a minor bug with esp = 0, long fade players. 

- 01/05/94 
* Support for OC Series Windows XP, Windows Server 2003. 

- 1.5 
* Optimization 
* Fixed a bug with overviews 
* Fixed Trace "Solid" objects 
* Fixed clearance entiti "Block Entities" behind the wall, clearing the last "seen" the player entitey 
* Fixed missing sounds caused by emit_sound 
* Added SETTING whb_cvar (you can instantly change the value of SETTING 's, except SETTING "esp") 
* Support for HLTV, added SETTING hltv 
* Support for instant upload meta plugin, and download a meta plugin and start performance with subsequent change of cards. 

- 1.4.8 
* Fixed bug with reading. 

- 1.4.7 
* Fixed a bug with attachey entitey. 
* Added SETTING antinoflash. 

- 1.4.5 
* Replace a method of transmitting audio from a direct transmission BuildSoundMsg SVC_SOUND. 
* Added lock entitey list. 
* Fixed tracing player considers ex_interp. 
* Added command smoothent, barrel, camera, fov, blockent 

- 1.4.6 
* Fixed a crash. Thanks for the quick IM_RAM Testing. 

- 1.4.2 
* Fixed cl_lw Details 0 - # 1 , # 2 
* Added lock by removing important entitey WHBlocker-ohm. 
* Support Condition Zero 
* Support for Half-Life 

- 1.4.1 
* Fixed jamming sound when firing. 
* Removed update PVS. (The gaps need not be) 

- 1.4 
* Completely rewritten way to lock ESP. 
Fixed curve orientation of the sound. 
* Added partial blockage of AIMA. 
* Added the tracing of transparent objects. 

- 1.3.5 
Fixed small bugs. 
* Changed directory konfinga now lies next to a meta plugin / GAME_DIR /addons/whblocker/config.ini 
* Added logging into the folder / GAME_DIR / Logs / whblocker / 

- Compatibility 1.3.3 Linux 6132 

- 1.3 Beta Release 

FAQ

Question : WHBlocker not block, I checked a bunch of cheats and still does not block the way it should be? 
Answer : WHBlocker not block when you are dead, and does not block CORPSES players. However, starting from version 1.5.518, it is possible to block for dead players in the (1st) the first person. 


Question : Guys, how to optimally configure the config? 

Answer : Config standard is already set up for smaller loads. 




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